Wipe Day Playbook

FILE 09
Updated May 18, 2026
Post-mortar patch meta

09 — Wipe Day Playbook

Last updated: May 18, 2026

Wipe day is the most important day of a Rust wipe. The decisions you make in the first 6 hours dictate the rest of your week. This file is an hour-by-hour optimal solo progression, with branches for duo/trio where the playbook diverges.

The goal of wipe day is to end hour 24 with: a stone 2x2 honeycombed base, a workbench 2 setup, ~5 weapons, a hazmat suit, 50+ HQM stockpile, ~500+ scrap banked, and at least one auto-turret in place.

Pre-wipe (the 30 minutes before the server resets)

If your server posts a wipe time, be ready 30 minutes before.

Pre-wipe is also when you read the patch notes for the upcoming wipe. Anything change? Mortar buff? New tea? You want to know before you make in-game decisions.

Hour 0: Spawn and orient (0–15 min)

You spawn naked with a rock and a torch. The first 15 minutes is purely orientation and starter resource collection.

By minute 15: ~500 wood, ~200 stone, hopefully some cloth and food. Hungry but alive.

Hour 0–1: Establish a temp 1x1 (15–60 min)

Find a base location. Ideal: near a road or monument for travel access, hidden from immediate sight lines, not too close to a major monument (PvP magnet) but close enough to walk.

By minute 60: tiny wood base, sleeping bag in case you die, TC active. Drop your initial loot in boxes.

Cost so far: ~1,500 wood, ~200 stone, ~30 cloth. Easy first-hour farm.

Hour 1–2: Upgrade to stone, basic combat (60–120 min)

Time to harden up and get a weapon.

Combat readiness: by minute 120 you should have a bow (200 wood + 50 cloth) or have looted a basic weapon. A bow with wood arrows works for medium-distance encounters.

Hour 2–4: Workbench 1, sheet metal door, road farming (2–4 hr)

By hour 4: stone 1x1, sheet metal door, ~150 scrap banked, WB1 placed (1,000 scrap cost) or saving up for it.

Hour 4–8: 2x2 base build, weapons up (4–8 hr)

This is the most important window. You're transitioning from "I have a temp shelter" to "I have a real wipe base."

Build the 2x2

Build the 2x2 next to your 1x1 (or replace the 1x1 site if you can keep TC active). Layout: - 4 foundations in a 2x2 square - Walls all around in stone - Honeycomb layer (one stone wall behind each external wall) - Doorway with sheet metal door - Second floor for loot room - Bunker hatch (ladder hatch) under TC for soul stash

Construction time: ~90 minutes solo, ~45 minutes for duo.

Weapons

By hour 8 you want at least: - 1 Bow with wood/stone arrows (defense / hunting) - 1 Crossbow (50 scrap research, 200 wood + 75 frags, good single-shot) - 1 Eoka Pistol (75 wood + 30 frags + 15 metal blade; cheap close-range shotgun) - Optional: 1 Revolver (research 75 scrap, 200 wood + 200 frags + 30 cloth + 1 metal blade)

Eoka is wipe-day MVP. 1-shot kill at close range, dirt cheap to craft, looks innocuous.

First combat encounter

You will get into a PvP fight in hours 4–8 unless you're hiding. Some rules: - Don't take fights you don't have to win. Run away, lose 20 wood and 5 cloth instead of 1k of gear. - If you have to fight, peek-shoot don't strafe-shoot. Wipe day gunplay is messy. - Carry only what you need. Don't bring your stash to a monument. If you die, it's no big deal.

Hour 8–12: Workbench 2, electricity prep, hazmat (8–12 hr)

By hour 12 you should have: - WB2 placed in your base - Hazmat suit (replaceable as it degrades, craft 2) - 1 sheet metal weapon (Custom SMG or similar) - 1 sleeping bag plus a respawn point at a forward outpost

Hour 12–18: Mid-tier monument farming (12–18 hr)

This is when scrap-per-hour scales fastest. With WB2 + hazmat + green/blue cards, you can hit Power Plant, Water Treatment, Train Yard.

Auto turret install

By hour 16ish you should have enough HQM (50+) to craft your first auto-turret. Process: 1. Craft Targeting Computer (10 scrap + 5 HQM at WB3, or buy at Bandit for 75 scrap) 2. Craft Auto Turret (1 targeting computer + 1 SMG body + 6 HQM + 5 rifle bodies at WB3) 3. Solar panel + battery setup (see 03_Electricity.md) 4. Wire it up at your front door, point at the entry path

A wipe-night base with an armed turret survives most casual raids.

Hour 18–24: Workbench 3, end-of-day stockpile (18–24 hr)

By hour 24: - 2x2 stone honeycombed base - Sheet metal/armored door + bunker - Workbench 1, 2, 3 all installed - 1 turret armed at front door (with backup ammo) - ~3,000 scrap banked - ~500 metal frags, 100+ HQM, 5,000 stone in TC - 2–3 mid-tier weapons (AK, MP5, Bolt) - Hazmat suit (or 2) - Sleeping bag at home + at one forward outpost - 0–1 PvP kills (whatever, they happen)

This is wipe-day-good. You're set up for the rest of the wipe.

Duo / trio divergences

Duo (2 players)

Trio (3 players)

Clan (5+ players)

Wipe-day mistakes to avoid

  1. Spending too long at spawn. First 15 minutes should be running and farming, not deliberating.
  2. Building a complex base first. The 1x1 is your starter. Don't try to build the 2x2 with honeycomb at hour 0 — you'll be raided before it's done.
  3. Carrying scrap on monument runs. Bank it at base before going. Death = lost scrap.
  4. Engaging every PvP fight. If you don't have to win, don't fight. Save the gunfights for when you have gear.
  5. Skipping the Lighthouse. Free easy crates, multiple spawns. Hit at least 2 in the first hour.
  6. Forgetting the sleeping bag. Place one near your TC immediately. If you die you respawn home.
  7. Going to Launch Site too early. Hour 18+ minimum. Earlier and you die to radiation/scientists.
  8. Not researching hazmat. Locks you out of mid-tier monuments for half the wipe.
  9. Stockpiling too much in TC. TC has 24 slots only. Use boxes for the bulk, TC for upkeep materials.
  10. Forgetting upkeep math. Stone walls decay 5 HP/hr outdoors. A 2x2 honeycomb base has ~30 walls. That's 150 HP/hr eaten if your TC is empty. Stack the TC.

Energy and food management on wipe day

Pro tips on wipe-day specifically