WIPE 2026.05

RUSTSURVIVAL

Built by survivors, for survivors. Every number you actually need — from spawn beach to red card, naked to AK. Raid math, gene strings, rW draws, monument loot tables. Wipe-tested. No stone unturned.

22
Survival Files
40K+
Words
2026.05
Current Wipe
--d --h --m
Next Forced Wipe

Jump straight in

Just got KOS'd at Outpost? Lost the loot run? Hour 2 raid? Pick your pain.

Walls, doors, defense

Walls that don't fold to 4 rockets. TC placement that doesn't get popped hour 2. Honeycomb math that makes raiders cry.

Building
Tiers, HP, raid math, soft/hard side rule, honeycombing, TC placement, decay rates, mortar patch implications.
01_Building.mdMD
Base Designs
Solo, duo, trio, and clan base layouts with full material costs, raid-cost estimates, and weakness analysis.
02_Base_Designs.mdMD
Survival Mechanics
Temperature, food, water, animals, healing, fall damage. The mechanics keeping you alive.
15_Survival_Mechanics.htmlMD

Power, automation, growing

Power your turret. Sort your loot. Grow your tea. Automate the grind so you can actually PvP.

Electricity
Every power source, every component, wiring rules, battery math, branch vs splitter, full rW reference.
03_Electricity.mdMD
Industrial
Conveyors, crafters, filters, the 16-adapter cap, default tick rates, network recipe patterns.
04_Industrial.mdMD
Industrial Visual Guide
Wiki icons + working flowcharts. Four full automation recipes with item-flow narratives.
04a_Industrial_Visual.htmlHTML
Horticulture
Gene math, crossbreeding stages, optimal gene strings, fertilizer ratios, water plumbing, greenhouse setup.
05_Horticulture.mdMD
Automation Circuits
15 text-diagram recipes — auto-turret pods, smart lights, trap corridors, Rust+ phone alerts.
06_Automation_Circuits.mdMD
Vehicles
Horses, minicopter, scrap heli, modular cars, boats, submarines. Stats, costs, when to use.
13_Vehicles.htmlMD
Tea Recipes
Every tea: Scrap, Health, Anti-Rad, and more. Berry combos, effects, stacking.
16_Tea_Recipes.htmlMD
Base Optimization
Tune any base size for maximum production. Solo, duo, trio, clan layouts with floor plans.
19_Base_Optimization.htmlMD

Scrap and loot routes

Where the scrap actually comes from. Tea-boosted, recycler-stacked, scope-arbitraged. Stop hoarding, start spending.

Scrap Farming
Every route: recyclers, monuments, ocean, scope arbitrage, tea stacking, Bradley, Cargo, Heli.
07_Scrap_Farming.mdMD
Monuments Guide
Every monument with loot yield, recycler bonus, PvP risk, keycard reqs, and run timing.
08_Monuments_Guide.mdMD

How to spend your time

First Thursday hits different. Be ready. Hour-by-hour playbook and the cheatsheets you ALT-TAB to mid-fight.

Wipe Day Playbook
Hour-by-hour optimal progression. Solo, duo, trio, and clan branches. Spawn to first AK.
09_Wipe_Day_Playbook.mdMD
Cheatsheets
Pure tables — raid costs, rW draws, recycle yields, decay rates, gene targets, weapon costs.
10_Cheatsheets.mdQUICK REF

Patch notes & sources

The April mortar patch breakdown and every source backing the math. Verify in-game, trust nothing.

Patch Meta 2026
April 30 "Upgrade Hard, Raid Harder" mortar update, WB2 upgrade modules, and the meta shifts that followed.
11_Patch_Meta_2026.mdMD
Console & QoL
F1 console commands, FPS tweaks, useful keybinds, Rust+ companion app setup.
17_Console_Commands.htmlMD
Sources
URL list for every cited claim — Rustafied, CorrosionHour, Facepunch wiki, Rustlabs, RustMods.
sources.mdMD
README
Original markdown index. Same library outline as this page, in plain text form for CLI/terminal use.
00_README.mdMD