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Cheatsheets

Updated May 18, 2026
Post-mortar patch meta

10 — Cheatsheets

Last updated: May 18, 2026

Pure tables. No prose. When you need a number mid-wipe, this is the file.

Building tier HP and cost

Tier Wall cost Wall HP Door HP Foundation HP
Twig 10 wood 10 n/a 10
Wood 50 wood 250 200 (wood door) 250
Stone 300 stone 500 250 (sheet door) 500
Sheet Metal 100 frags 1,000 800 (armored door) 1,000
Armored 25 HQM 2,000 600 (garage door) 2,000

Raid cost (soft side)

Target C4 Rockets Satchels Explo Ammo (5.56) Sulfur cost (approx, includes craft)
Wood wall 0.5 1 1 50 ~1,400
Stone wall 1 2 (1.5 not possible) 4 200 ~2,200 (1 C4) or ~2,800 (2 rockets)
Sheet metal wall 2 4 16 800 ~4,400 (2 C4)
Armored wall 8 5 soft / 9 hard n/a n/a ~17,600 (C4) or ~7,000 (5 HV rockets soft)
Wood door 1 satchel 1 1 30 ~400
Sheet metal door 1 2 4 100 ~2,200
Armored door 2 4 8 n/a ~4,400
Garage door 3 6 12 n/a ~6,600

(Hard side is 2x. Always face hard side outward.)

Explosive crafting costs

Item Sulfur Other materials Workbench
Satchel charge 480 sulfur 80 charcoal + 1 small stash + 1 cloth WB1
Beancan grenade 60 sulfur 20 charcoal + 20 frags WB1
F1 grenade 40 sulfur 25 charcoal + 1 metal pipe + 10 frags WB1
Timed explosive (C4) 2,200 sulfur 50 cloth + 5 tech trash + 10 explosives + 20 charcoal WB3
Rocket 1,400 sulfur 100 metal frags + 150 gunpowder + 10 explosives WB3
Explosive 5.56 ammo (x10) 28 sulfur each 10 frags + 20 gunpowder per round WB3

Electrical components: rW draw

Component Power draw
Ceiling light (default) 1 rW
Ceiling light (max bright) 5 rW
Heater 2 rW
Search light 10 rW
Siren light 2 rW
Auto turret 10 rW min (use 11+ for logic outputs)
SAM site 25 rW
Electric furnace 60 rW while smelting
Industrial conveyor 2 rW
Industrial crafter 2 rW
Sprinkler 5 rW
Pressure plate 1 rW
Laser detector 5 rW
Door controller 1 rW
Smart switch 1 rW
Smart alarm 1 rW
Telephone 1 rW
Tesla coil 5–35 rW (variable by damage tier)

Power sources

Source Output Notes
Solar panel 0–20 rW Day only. Angle matters.
Wind turbine 0–150 rW Elevation matters.
Small generator 30 rW Low-grade fuel ~1/5min
Test generator (monument-pickup) 100 rW Free, no fuel
Small battery 10 rW max output 150 rWm storage
Medium battery 50 rW max output 900 rWm storage
Large battery 100 rW max output 24,000 rWm storage

Battery efficiency: ~80% (20% lost to charge/discharge cycle).

Wire limits

Industrial limits

Plant gene weights

Gene Weight
Y (yield) 1
G (growth) 1
H (hardiness) 2
W (water — bad) 2
X (null) 2

Red genes (weight 2) bias offspring red. Cross good with good.

Planter capacity

Planter Slots Water capacity
Small 4 4,000 mL
Large 9 9,000 mL

Sprinkler water draw

Light requirement for plants

Fertilizer

Recycle yields (key items)

Item Scrap HQM Frags Notes
Tech Trash 5 1 0 Best scrap-per-slot
Rifle Body 25 1 0 High value
SMG Body 15 0 25 Medium
Targeting Computer 30 0 0 High
Fuse 12 0 0 Common
Spring 10 0 5 Common
Gear 8 0 20 Common
Sheet Metal 5 0 50 Component
Metal Blade 3 0 10 Low
Sewing Kit 6 0 0 Component
Scope 150 (sells back as scrap) n/a n/a Bandit arbitrage

Scope arbitrage cycle (Bandit)

Step In Out
Buy scope 150 scrap 1 scope
Recycle scope 1 scope 48 HQM
Sell HQM at shop 48 HQM ~192 scrap
Net per cycle +42 scrap
Cycle time ~30 sec ~5,000 scrap/hr if non-stop

Recycler bonus/penalty by location

Location Yield
Bandit Camp / Outpost / Fishing Village / Mining Outpost -20%
Most monuments baseline (100%)
Airfield +20%
Arctic Research Base +20%
Abandoned Supermarket +20%
Cargo Ship baseline
Underwater Lab baseline

Tea ingredients

Tea Ingredients Buff
Scrap Yellow + White berries +50% scrap from containers, 10 min
Health Red berries +max HP
Pure Blue berries Stamina recovery
Green Green berries Various
Black Black berries Various

(Craft at Mixing Table, WB2 craft.)

Monument scrap yields (avg per run)

Monument Solo scrap/run Run time Tea-boosted
Lighthouse 50–80 5 min 75–120
Junkyard 100–150 15 min 150–225
Sewer Branch 100–200 10 min 150–300
Satellite Dish 100–200 10 min 150–300
Harbor (small) 150–250 10 min 225–375
Harbor (large) 250–400 20 min 375–600
Water Treatment 200–400 20 min 300–600
Power Plant 300–500 25 min 450–750
Train Yard 250–400 20 min 375–600
Military Tunnels 300–500 25 min 450–750
Airfield (+20% recycler) 400–700 30 min 600–1,050
Arctic Research (+20%) 300–600 25 min 450–900
Underwater Lab 400–600 20 min 600–900
Cargo Ship ~1,293 30–50 min 1,940
Patrol Heli 500–1,200 varies 750–1,800
Launch Site 600–1,200+ 45 min 900–1,800+

(Tea boost: +50% on container loot only, not on already-extracted scrap.)

Auto-turret target acquisition

Shotgun trap

Decay rates per hour (outdoors, empty TC)

Tier Decay rate
Twig Instant (minutes)
Wood 5 HP/hr
Stone 5 HP/hr (0 indoors)
Sheet Metal 3 HP/hr
Armored 1 HP/hr

Decay is paused when TC has materials of the wall's tier in storage.

TC stocking targets (solo, weekly)

Material Amount
Wood 5,000
Stone 15,000
Frags 1,500
HQM 250

Workbench upgrades and research costs

WB Tier Cost to place Research cost from WB Notable unlocks
WB1 500 frags + 1 metal pipe (or 500 scrap) 75 scrap per tier-1 item Sheet metal door, basic guns, satchel
WB2 500 frags + 5 HQM + 5 gears + 2 sewing kits (or 2,500 scrap) 250 scrap AK, MP5, hazmat, auto turret, industrial, electrical, sprinkler
WB3 1,000 frags + 100 HQM + 5 gears (or 1,000 scrap research) 500 scrap C4, rockets, M249, bolt, mortar (April 2026 patch)

Common firearm research and craft costs

Weapon Research Craft WB
Bow (default known) 200 wood + 50 cloth 0
Crossbow 75 200 wood + 75 frags 1
Eoka pistol 20 75 wood + 30 frags + 15 blade 1
Waterpipe shotgun 75 200 wood + 200 frags + 1 pipe 1
Revolver 75 200 wood + 200 frags + 30 cloth 1
Custom SMG 125 1 SMG body + 50 frags 2
MP5 500 1 SMG body + 75 frags + 4 HQM 3
Thompson 250 1 SMG body + 50 frags + 1 wood 2
AK (Assault Rifle) 500 1 rifle body + 5 HQM + 50 frags + 4 spring 3
Bolt-Action Rifle 250 1 rifle body + 75 frags + 1 spring + 1 metal blade 3
LR-300 500 1 rifle body + 4 HQM + 50 frags + 4 spring 3
L96 (rare loot only) n/a n/a n/a
M249 (rare loot only) n/a n/a n/a

Optimal solo gene strings

Crop Recommended Why
Hemp YYYYYY Max cloth, cycles fast enough
Pumpkin YYYYYG Max yield, slight grow speed
Corn GGGYYY Faster cycles for seed accumulation
Potato YYYYYY Max yield, calorie-dense
Berries (any) YYYYYY Max tea ingredient output

Common things you forget mid-wipe

Server commands worth knowing (if you admin or are on a private server)

(Most public servers don't let you run these. They're for private/modded.)